Imagination Conquers the Entire Paper

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Imagination Conquers the Entire Paper

Guillaume Cornet


Who influences you graphically?
My influences are mainly organic and abstract elements of life rather than people. A particular engine sound. A bit of clothing hanging on a signage. Cables entwined around plants or the odd extensions on a house will give birth to new character, plants or buildings.

You mention that the cityscapes are derived as a response to densely packed cities within both the context of south American and Europe, to what extent are these two hemispheres merged in your images?
I began developing endless Favelas inspired from my visits in Mexico City and Lima particularly. Upon my return to Europe I started to look into the structure of buildings. Creating my own versions of Paris Haussmannian buildings, the Home Office building in London (with the colorful roof panels), New York’s brand new One World Trade Center… But I have always had an admiration for flat roof houses built on top of each other. Unique, hand made with local materials. Something that reminds me of my childhood dream to build and live in a tree house in the Madagascar jungle. I think the merge of those two hemispheres was synchronized with my decision to return to London.

What influences your colour palette? How and why do you chose to use colour instead of monochromatic images? (NYC Image)
My mood and the seasons are often reflected in the colors I use. I think and draw originals in monochrome but the coloring is the final stage that stops me from drawing further details.

To what extent might the introduction of Photoshop as a post production tool help you to develop an image further?
I keep my drawings very traditional, using photoshop for light touches only: cleaning the scans and preparing the exposure for screen print.


Have you ever considered working at the school of the room, as to project a new dimension to a flat surface that is the wall?

When I work on a larger scale it becomes more spatial, geometric and abstract. I find large surfaces easier to experiment and sketch. However – given enough time – I would love to create a mural of my cityscapes at their actual scale. But that would take years..


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Guillaume Cornet is an artist working with illustration and painting, exploring notions of abstract geometry, influenced by surreal perspectives plus architecture, to construct sometimes monochrome but mostly colourful and vibrant visual spaces. His works tends to be filled with intricate characters positioning themselves in unexpected geometrical environments. Creating a humorous visual language, he frequently depicts unusual and bizarre situations.

“As an Illustrator, I have always worked with Characters/Creatures to communicate my inner thoughts, ideas, emotions and situations. At some point I wanted to create an environment for my creatures to grow, a place where I could let my imagination conquer the entire paper.

I decided to push my limits by combining large format illustration, with extreme detail and precision. Uniting the things in life that inspire me the most: Places + People.

Most of the Cityscape and Favela Series are inspired by densely populated areas from cities which I have visited in South America, along with my personal experience from cities where I have lived and worked: Paris, London, Lima and Barcelona. The Characters are based on people and situations I come across in my daily life. But also by unusual sounds, objects, misunderstandings and the world which revolves around me.

‘In this digital world I have always preferred to work with traditional techniques and analogue processes. Making each piece of work unique and keeping a close contact with the material through each stage of the creative process.’


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