A (Contemporary) Factory As It Might Be
Designing a new productive building based on William Morris’s utopian vision of a future England.
Who influences you graphically?
While also paying close attention to my fellow students and colleagues, famous architects, photographers, and filmmakers usually influence my color palette and style, which manifests itself both directly and indirectly. To name a few, in style: Edward Hopper, John Register, David Hockney, Morandi, G. De Chirico, Vilhelm Hammershøi; architects: Dogma, Superstudio, OMMX, Assemble; directors: Wes Anderson, Shirin Neshat (specially scenes from Women Without Men), and Mohsen Makhmalbaf.
How does the inclusion of people change the way the proposal is perceived?
The inclusion of people gives a sense of liveliness and helps to test a space during the progression of a design. Whereas taking them off reflects certain solitude to speculate drawings. One such instance was on a specific project based on William Morris’ idea about the future of England as a “productive garden of decentralized light industry, where beautiful factories would work as centers of education and harmonious communal gathering.” Focused around the Greenbelt, the idea was to show its actual emptiness, portrayed as a mysterious no man’s land and overlooked by passers-by.
What is your work process in terms of programs used?
3d modeled and white model rendered including dim light settings. Or just line drawings, then incorporating Photoshop for overlaying textures.
How would the images be received differently as line drawings?
The images would be more about investigating the edges and sitting of the building rather than the actual atmosphere and feeling of the project. The whole idea of using textures is to show either the characteristics of materials or the contrast and composition between the building and the landscape.
To what extent does the texture hint to a certain materiality or is it more about the atmosphere?
These drawings can be perceived as speculative drawings based on conjecture rather than knowledge and the textures are a representation of not only one material but a range of materials being used. It can also show the characteristics of the materials, such as a soil-like or rough surfaced material.