Pull up Hanoi
Ilaria Pezzini, Giulia Piacenti, Elisa Vendemini and Rossella Villani, Università IUAV di Venezia.
The aim of our project is to free up the road space and shops from storage of goods. The space now occupied by goods may in fact be released while storage can be moved from the urban fabric. The project will not affect the skyline of the city and it will respect the rules in force concerning maximum height of buildings in order to ensure light and air. This solution also allows permeability through the blocks and it proposes the development of traditional tube-house as a completely open space, which will be more usable. The intervention will therefore affect the domestic courts in the blocks that will be cleaned and used as common areas and passageways, improving the quality of the city and overall comfort conditions. This principle can also be applied on the building of Dong Xuan market without changing its shape and size. The space on the ground floor will be occupied only by shops, while the upper floors will be used for the storage of goods which will no longer pass through the commercial area, but will be directly channeled into an appropriate space.
Who influences you graphically?
We don’t have any specific graphical influence. For each project we try to find the most communicative way to express the architectural concept, and that is what we did also for the AIAC competition manifesto.
What dictated the choice of a monochromatic colour palette?
The colour choice came from the design concept. As the shops in Hanoi are now packed with merchandise and the commercial activity takes place in the street, we wanted to take the goods out from the shops and pull them up to the roofs so we started to imagine the city and the buildings as a sort of cave. In some way, we were excavating the material at the ground floor. Black colour was then used for our “cave” and white for new interventions. We needed only two different materials.
What is your take on colour? how does the use of this add layers to the image and impact the way an image is read and perceived?
Colour is important when it adds information. In mapping, for example, using a wide range of colours is extremely useful to make the map simply readable and understandable, as to each colour correspond a specific information. In our image there were not many information to communicate, so we used a monochromatic background image and some big yellow pins – graphical coloured signs to explain the project at a different scale.
How does the use of texture influence the image? Does it relate to specific materiality or hint to a certain atmospheric quality?
Textures wanted to reflect the weight of architectural objects. For buildings and streets we used a steel texture that makes the objects heavier than the white wire-fabric texture used for new interventions, which are not detailed but imagined as light structures.
How would a perspective view help in revealing the qualities of the spaces?
Perspective is important because you can choose where to put the focus. That’s what we did in the perspectival section. We wanted to give importance to the courtyard, so we put the focus there and then we started to detail the space. The perspective became a design tool because we drew and designed at the same time.
Ilaria Pezzini, Giulia Piacenti, Elisa Vendemini and Rossella Villani met at IUAV university of Venice in 2011. After the participation at AIAC competition they graduated with professor Benno Albrecht with a master thesis on the reconstruction of the city of Aleppo. At the moment they are practicing in architecture in different countries (respectively Austria, Turkey, Italy and Holland) and planning to open an office together.