Somewhere Between Rendering And Illustration

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Collage, Students

Somewhere Between Rendering And Illustration 

Anna Dzienisz & Blanka Byrwa

Interview

Who influences you graphically

In recent work:

  1. Pavel Bouše
  2. Patryk Hardziej
  3. Conrad Roset
  4. Jon Koko

What is the effect and purpose of juxtaposing silhouettes which belong to other narratives within your images?

We use expressive characters of other authors, who inspire us with their style, and whose work associates us in the design process. Working in a duo is an endless flow of information.  Starting with the topics for discussions, ending on the jokes, we are building a main theme for every project. The characters we use are iconic and simple to read. They represent the real context of the place by correlating with well known images.

The images are extremely textural, how important is materiality in establishing specific atmospheres and how you convey these in drawings?

Quitting rendering was a big step for our projects presentation. We don’t try to copy reality and predict the exact future image. We are concentrating on the mood of visualizations, still using realistic textures. We are stuck somewhere between rendering and illustration, using our own photos of basic elements and watercolor paintings. We try to be clear with forms and materials, maintaining character and atmosphere of the place.

You explore your proposal through all means of representation, do you trust that only in this way is it possible to fully convey a proposal?

We just started to experiment with different forms of representation. There are many paths and we are not rejecting any of them.

What dictates the way you choose to frame specific views? Are there any specific important parameters?

Place and surroundings are the most important parameters. We search for straight perspectives, starting at the construction site. Being an architect means for us that you are no longer able to see differently than in specific frames.

Tavern Ostoja

Tavern ‘Ostoja’ is located just 2 kilometres from the sea, but not the water defines this place. It is surrounded by fields and wild grasses. Grains and straws. „Ostoja” in polish: -safe place, shelter -mainstay -distinctive natural area Inspiration for interior design and branding for the “Ostoja” restaurant was the existing building and its surroundings. Two-story mansion stands off the beaten track, surrounded by wild grasses and fields of grain. The facade is made of peeled bales. The walls in the interior are made of pine boards. Structural elements are also wooden. Bar shelves, staircase railings, racks of armchairs and sofas are based on a simplified graphical module of grain. They are made of simple pine beams. Neutral epoxy floor enters the bar counter, which repeats grain motive. Other furnitures are refurbished chairs and tables. Graphic design is based on the woodwork scheme. Illustrations refer to the traditional character of the place. The characters from Chełmoński and Gierymski paintings were used in the visuals. They were creating in the trend of realism, presenting scenes from the life of ordinary people and rural landscapes.

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Ostoja

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Ostoja

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Ostoja

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Ostoja

Wisi Woda  

The project is based on the old water tower located at the highest point of polish town Lębork. To get there you must overcome more than 300 stone steps. “WISI WODA” is an attempt to give a second life to a neglected place. The name and logo reflects the style and character of the water tower;

‘WISI WODA’ – literally „HANGING WATER”.

The main aim was to create a space that does not deprive the history of the place. Concrete floors, steel structures, visible installations remain untouched. In addition, the details are blue, which refers to the defining water aspect and the role it plays. It combines eclecticism, modernity and atmosphere of old factories and lofts.

The project of the tower is based on the golden ratio. The main axes of symmetry designate zones and their functions. In the central section, between columns, there is a seating area. It is surrounded by 2 meters wide pedestrian passageway which leads to the bar and toilets. The project uses its own line of furniture, inspired by the 30s interiors of the former Bismarck restaurant. Simple wooden sofas and armchairs match blue Thonet’s chairs.

Characters from Wes Anderson’s movies help to break the severe form of the premises and show the magical and mysterious atmosphere of the water tower, hidden in the woods of Lębork.

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Wisi Woda

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Wisi Woda

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Wisi Woda

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Wisi Woda

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Wisi Woda

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