Drawing As A System Of Rules

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Comic, Monochromatic, Students, Texture

Drawing As A System Of Rules

GiovanniMaria Santonicola & Francesco Vitiello

Project

Vicus Aureum, the meeting between the old medieval village of Goldsmiths of Naples and the problematic twentieth century via Marittima. The project is moving on a double facades system, 5 buildings are decomposing between two distinct urban areas from the medieval wall towards the overlook of nature. It’s as if in front of this highway to the sea, which cannot become a public livable space just for the palm trees and bike lanes, we have flipped vertically, in front, the public space and the overlook. The traditional Neapolitan balconies are revolutionized and reinterpreted, cut out by golden elements that reflects the light and sparkle and from the railings where one can overlook and breathe the salinity windblown. We regain a distant relationship with nature, the gulf and the sea “wets out” Naples.

section1

Vicus Aureum

Interview

Who influences you graphically?

Our graphic experience was born from different suggestions. We have started from the drawings of Piranesi and during our research we have been contaminated from the Pop graphics and the American comic strips. But many have also been the inputs of the contemporary drawings of architecture as those of “Dogma.”

Kitchen

What defined the graphic language for the proposal?

We express our style through clean lines and monochromatic patterns, whose main purpose is to bring out our architecture. The whole work follows rigid rules, every single element has his own texture and his own way of representation in the different images.

Courtyard by nightCourtyard by day

What dictated the choice of a monochromatic palette? What is the effect and purpose of the use of colour in certain parts of the drawings?

The black and White has been our choice since the beginning. In many cases, the colours could mislead the perception of the pure shapes.  At first it has been hard to limit out palette, but then the result was clear and clean. Few drawings anyway let glimpse some signs of gold and blue, in order to give a rhythm to the pages’ flow, just like the cover of a new chapter of a book

Vicus Aureum3

How is the notion of reinterpretation and modern vs old reflected in the images?

One of the main goals of our drawings is the temporal abstraction. The architecture from our point of view doesn’t have to be locked in a certain time, but in the contrary it should cross in the temporal flow, never getting older.

Vicus Aureum2

What is the role of the silhouettes? 

Also for the silhouette use we have followed a scheme. People who live in our architecture dissolved themselves in point clouds to not disturb the spaces enjoyment. We have anyway, to make an exception for the imagines “with the colour”, which became sets for ‘60s Italian and French actress’ cut-out.

corridoioOffice

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