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Altrove Atelier_Dumitru Alexandru Musteata (Architect at EDGE ARCHITECTS & Independent Resercher) & Eleonora Rieti – Architecture Student at ROMA TRE



LANDgram is a landscape. LANDgram has many landscapes. LANDgram wants to represent the landscape that surrounds us, the one that we do not notice, the one that changes due to the action of time, space and human action.

The landscape, as the human being, is constantly traveling, absorbing the effects of time and accumulate knowledge.

LANDgram presents itself as a game. We tried to relegate all this in what we have called the “BOX”, in order to male tangible the changes of an evolving landscape in a continuous movement. We have defined our user, as a traveler-spectator, who can travel while staying still.

LANDgram can be associated to a game. To understand the components of LANDgram we can divide it in 2 elements, the “BOX” and the “LAND”, more specifically the pieces of the game and plants.


The Box represents the border of the landscape and has a pentagonal shape.

The Grid through 9 different colors identifies the ground for the various forms that the “LAND” have, in order to direct the correct positioning of the “LAND”.


Inside the 5 ORSOGRILL panels that work as The Structure.


The Structure is the network for the growth of The Green Walls formed by climbing plants.


Due to project requests the Box is coated on the outside by 19 sheets of OSB 9mm panels.


The Land are triangular based vessels.


The vessels have different heights between 15 and 120 cm each and fitted with castor wheels, in order to make them move, forming the various possible combinations.



The landscape is formed by 53 “LAND”.



For simplification the different “LAND” are divided into 3 different types:
– LAND 1: composed of a seat and a plant pot;
– LAND 2: only a seat;
– LAND 3: only a plant plot.


The materials used for the realization of the “LAND” are OSB panels and strips of wood. For the vessel structure was used a pouch in TNT where it is expected to be positioned the plant plot with the earth and plants. Each “LAND” has 3 castors positioned on the lower base to allow the displacement.




Who influences you graphically?

We do not believe an architect has a consistent graphic style, we think that style should evolve in function of what the project wants to become. You have to follow the descriptive line of the story you want to represent without having the fear of falling from your style line.
Especially for the representation of this project, we have been inspired by the collages of Superstudio and the figurative culture of the French avant-garde. For example, as we can see, we have taken many pieces of figurative art from the paintings of Henri Rousseau, which realizes a two-dimensional space that, together with an unreal color, transforms the characters into myths and emblems, denying and overcoming the rational knowledge of time and Of space.


What did the format of the proposal look like?

The format of the proposal was defined by the request of the competition to measure us with a pentagonal aerial. From this very rigid limit, the descriptive geometry of the project came out, which is not only an architectural object but also a measure for the area.
The strong point was the reiteration of 3 forms and how this elements breakdown into ever smaller microcosms, and hence the birth of the “Land”: our little piece of landscape. This iter was crucial for generating the project response we have proposed. Unique response, subject to a multitude of variables, and mobile as our landscape concept.


What dictated the title ‘LANDgram’, what does it derive from?

LANDgram represents a landscape that varies. It is inspired by what is the game of TANGRAM, which is known as “The Seven Stones of Wisdom” because it is said that the mastery of this game was the key into obtaining wisdom and talent. The legend, on the origin of the game, tells that a monk gave a disciple a porcelain square and a brush, telling him to travel and paint on the square plate the beauties he would encounter on his way. The disciple, excited, dropped the square, which broke into seven pieces. In the attempt to recompose the square, he formed interesting figures. He knew from this that he no longer needed to travel because he could represent the diversity of the world in this way.


Where do you see this traveling landscape going to next?

Only the future can tell. The journey is considered to be the metaphor of human life and knowledge, represented in the form of path and experience of places. We think it can become a colonization tool, as we have proposed it in the collage. This concept wants to change the static concept of contemporary landscape. We think that the landscape itself is traveling with the his users and that they are very linked to each other. It could be a nomadic landscape that can reach any place and that through his journey could collects information, transforming and releasing experiences of various kinds to its users. A landscape that becomes a moving urban instrument, which becomes furniture, but above all becomes an object capable of evolving and molding.


To what extent did the nomadic notion of the project influence the method of construction and choice of materiality?

We think that the mutable and changing extension of the project can be placed on the territory exactly like TANGRAM’s playing cards, where every form is possible and undoubtedly unique, where a single landscape can become multiple landscapes.
This constant concept has motivated us to design an item as easy as possible to build, so it can be reproduced by any user.The choice in using OSB reflects this recycling potential. The quality of the wood and its constant change of color as a function of the atmospheric agents, as well as the presence of flakes, also makes the LAND itself inclined to evolution.
On the walls of the LAND you can write, or time will just make it loose color or lose the flakes exactly as the trees lose the bark.


Musteata Dumitru Alexandru_Born in Romania and later settled down in Italy. He took his Master Degree in Architectural Design in 2016. Intellectually formed as an architect in Dublin, Rome, Madrid and Helsinki, where he has worked at ALA Architects. Currently he is working together EDGE Architects in Rome.

Rieti Eleonora_Currently student at the University of Roma TRE. She spent one year at the university of Lisbon where she had the opportunity to grow up academically. She is going to finish her studies at the Ecole Nationale Supérieure d’Architecture Malaquais in Paris


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