Delineating A Dynamic Landscape
If we assume the impossibility of “leaving things as they were” other demolition options might be raised.
In this way, the project comes up as a research about reclaiming the landscape of a constructed Roosevelt Island to create a wild natural island, and within the process, create periods of public space that are decreasing at the same time the population is reducing. So, at the end we transform an urbanized area to a natural park with restricted paths to humans. In the project, the contact with the process is the priority.
The intention of the project considers the building to demolish as part of the resulting landscape. It attempt to overcome the division between the natural and the artifical, understanding the place as a unique ecosystem. In this way, existing building, natural landscape, urban facilities, vegetation, insects, birds … are considered as layers of the place. The construction is not replaced by the demolition but, by the evolutionary transformation of the place.
The performance considers time as the main design tool where the landscape is an actor in constant transformation. The actions are catalysts of a long and uncertain process. Only intentions are strengthened and the landscape itself will finish molding.
The project is a mere simulation of the process of landscape transformation. The proposed actions are considered as germinal, a start is defined and its probable evolution is simulated. Thus, the demolition is transformed into a technique that generates or reclaims landscapes.
Who influences you graphically?
My graphic influences change depending on the project that I am doing and the main idea that I want to convey in each one. Because of the topic of the project, the dehumanization and ecological recovery of an island over time, and thanks to my professor Manuel Pérez Romero, I ended up searching for inspiration in many different resources.These include:
- “The world without us” written by Alan Weisman.
- The drawings on ¨Manifeste du Tiers Paysage¨ from Gilles Clement or Site architects
- The axonometric views of Berdford House project showing the invasión of nature.
- The drawings of the ruins by Piranesi and John Soane
- Old maps of Manhattan by Egbert L. Viele.
With regards to the technical drawings I looked to manuals about rock slope stabilization and rock fall mitigation techniques.
What defined the representation technique through which you reveal the proposal?
The representation technique has a main thread, dynamism. That it could be considered as the main topic of the project. This is defined by three parameters: the exchange of materials within the area, the time in nature and the time of the resistance of materials and demolition.
You talk about contact with process as being vital for the project, how is this reflected within the images your produce?
The most used resource is repetition: showing different phases of the same element. Together with the representation of drawings at the midpoint of the process. In order to come up with an intuitive representation of the probable trajectory drawings in front of the idea of a single result.
What defined the range of drawings through which you reveal the proposal?
These develop from the intention of explaining the project as a methodology. Sharing a single philosophy of intervention at all scales. In this way, the project is exposed from its influence on a territorial scale to its methodology on the detail. I opted for the repetition of sections because of their clarity to reflect the evolution of the landscape. This evolution is produced by the exchange of materials inside the island. In this way, it is possible to see how the section of a functional building as a hospital, can be transformed into many different spatial and ecological possibilities.
What was your work process in terms of programs used?
The programs used have been mainly AutoCAD, rhinoceros, vray, Photoshop and illustrator. The biggest challenge with regards to the transformation over time and the dynamism in the drawing, was solved by different technics depending on the topic.
For the nature: different textures (from abstract to technical textures) in vegetation representation, that were treated in AutoCAD and Photoshop.
For the the time in the resistance of materials and demolition, I draw everything in autocad, trying to give a technical point of view to the topic.
For the exchange of materials within the area, that was explained through diagrams, I used autocad together with illustrator.