Mango Vinyl Hub

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Mango Vinyl Hub

Valdonė Mitkevičiūtė and Greta Prialgauskaitė

 

Project

Cēsis in Northern Latvia, Vidzeme belongs to the National park of Gauja theritory. The city has developed a transport infrastructure which includes a bus and a train stations near the complex. All cultural centers of Cēsis are located around Livonijos castle avoiding large flows of people. The city has prepared a strategic plan, who objectives are: creating new work places, attracting investors, young and employable people escaping stabilization and cultural promotion as well as creating a new center point.

A complex with the illusion of ‘yesterday’ and adaptability of ‘today’. The Foil factory is ‘yesterday’, today it is a shell of architecture. The main goal is to adapt to the existing situation, with an allusion of what it was previously. An imaginary historical line is drawn, the points of which become manufactures, craftsmen workshops, offices, co-working area, spaces of making, where this line does not have an end, it goes around in an endless circle.

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Different architectural expressions within the street and the facades of the yard are characteristic to the buildings of the complex. The buildings are as if cut into two halves and connected by a special function. The spaces of work function – an allusion to the previous factory of foil are designed on the outer side of the complex, wishing to stress, but not to destroy the production process, which took place there several decades ago. The patio becomes a street of constantly changing shops, cafes, bars (some functions are adapted to the architectural expression of buildings and to the work functions, designed on the outer side of the complex.) Cultural educational spaces, having a direct link with the functions of the first floor, are designed on the second floor; horizontal and vertical links are created.

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Mango vinyl hub individual rooms

This is an individual studio, a part of the hostel, which has its separate entrance from outside, not interfering with the activities of other functions in the building. There are different types of room such as twin room, single room, family studio and airbnb.

 

Concept

Direct fluctuation and pulsation of space, the creation of not only horizontal but vertical links as well. Fluctuation* of the object and particles can be compared to the emerging of ephemeral sound. The volume (the loop) of experience is designed, the story of which begins on the first floor, where it becomes a color hint in the space. The volume continues itself on the first floor, where a subject gets acquainted with a ‘modern’ space of co-working. Through the form of a circle, the fixed spaces of co-working are revealed. Pits, which allow a person to feel as being a part of the factory, are designed. At last, the subject goes down to the ground floor, in the last point of which the factory of vinyl records is exposed. This is a retrospective line of time, which continuously comes back to its starting point. (circle in the circle/ the circle of the complex and mvh circle)

Gradient

Constant change, ringing, experiencing, intangibility

Colour

Usually people have a preferences for the colour blue as it symbolize immateriality, the opening of other dimensions and calmness. The dominant presence  of this color allows a person to build an imaginary wall which helps to stay on the inside feelings or experiences and blocks extraneous functions or features.

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*fluctuation- continual change from one point or condition to another

*makers space – every individual, using the newest technologies, becomes a maker, a DIY, in the modern culture. This is in no way a sort of rejection or contraposition of that, which was there several hundreds of years ago (foil or metal lids factory), this is quite a new line, which stresses the „yesterday“

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Cafe/ store

Vinyl factory is translucent, press room and packaging are exhibited. The factory becomes the main accent of the area. A factory and two public spaces- a shop and a cafe are designed on the ground floor. The main links are retained in the factory: packaging line, storage place, and loading zone. All these functions have a connection with the vinyl press room. The workers’entrance is planned from the main square or through the loading zone. Vinyl pressroom and packaging zone spaces are open to the MVH visitors, they are seen, being in the cafe space. A new volume of the entrance, linking itself with the inside, is planned; A volume, meant for expositional experience is planned in the center of the first floor; it divides the co-working space, so preventing from the „dark“ zones of work. Two entrances to the co-working space are planned, one of them has a direct link with the event zone. An amphitheater is planned in this zone, which is capable of modules. The other entrance is planned as the main one. The first floor of the building is directly linked to the other building nearby, where the workshop space, with the volume of sound exposition in the center, is planned.

Adobe Photoshop PDF

Coworking

Coming through the main entrance into the coworking space there are lounge zone with a kitchen, meeting room, a new inclusion- capsule (individual studio), and workplaces further away. The modulating creative studios, which can become a new event space, are planned as well.

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Walking inside the exposition volume a person can see different co-working spaces (meeting room, workstations, amphitheater). Every space is seen through the particular color which highlights the type of working activity. By the way, exposition volume can be used not only for seeing different work activities but also for temporary artist exhibitions.

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 Interview

Who influences you graphically?

“Sound has a profound e ect on the senses. It can be both herd and felt. It can even be seen with the mind’s eye. It can almost be tasted and smelled. Sound can evoke responses of the five senses. Sound can paint a picture, produce a mood, trigger the senses to remember another time and place. From infancy we hear sound with our entire bodies. When I hear my own name, I have as much a sense of it entering my body through my back or my hand or my chest as through my ears. Sound speaks to the sensorium; the entire system of nerves that stimulates sensual responce.”

– Louis Colaianni, “The Joy of Phonetics and Accents”

Sound has become our primary source of inspiration, and, probably, the most important one. It can be used to convey a great number of the concepts that have influenced the graphic form of “Out of the blue”. The images show “noise”, or the crackling sounds heard on a vinyl track, and the entire graphic composition is unified by a blue hue that represents constant change, immateriality, intangibility, and an undiscovered world (which is how we experience sound).

What is your take on the architectural silhouette?

In the pictures, an architectural silhouette becomes a subject and interacts with an object (environment), thus emphasizing the relationship between an architectural silhouette and three-dimensional space.
At the same time, an observer who analyzes or sees a picture (graphic artwork) depicting an architectural silhouette has an opportunity to be embodied in the character (subject), which forges a personal relationship between the observer and the picture (graphic artwork).

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What defined the language of representation of the project? What is your take on the square format?

The main idea of the presentation for this competition was to create a narrative, a complex action script where the most essential figure becomes an agent and acts at a given moment in time. These factors made us choose the square (a strict, well-defined geometric shape), which stands for a snapshot or suspended moment.

What was programs did you use?

Adobe photoshop/ Illustrator/ InDesign, ArchiCad, AutoCad.

What is your opinion with regards to architectural competition/ how did it restrict liberate how you chose to reveal the proposal?

Competitions based on common sense often encourage one to strive for better results, to acquire new knowledge, and we believe that this is necessary in order to improve.
We believe, that participating in architecture competitions can be a great opportunity to showcase ones ideas and visions to a wider audience and broaden ones own knowledge and- gain experience.

We are also defending our bachelor degree with this project as our final work, which is the initial reason and motive for us to participate in this competition. We had an explicit program set for us, thus, it was easier to handle the work process, having a clear task and a rigorous goal to achieve.

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How did you format the boards?

First of all, we presented the analysis, raised the relevant issues and discussed the main idea behind the complex, after which we envisioned the basic principles the complex operates on. The presentation then continued to the Mango Vinyl Hub building, which is in the process of being designed. Access to the main space, including the cafe, the shop and the space currently being designed, where the round holes in the walls reveal the co-operation spaces (the meeting area, the workstations, the amphitheater), each decorated in a specific color, highlighting the di erent types of work to be done. The narration will continue with an opportunity to view the packaging area and watch the production of vinyl records. The entire story is developed retrospectively (sales – packaging – manufacture) and interspersed with visits to the contemporary collaborative space, which helps emphasize the contrasting, self-contradictory nature of the work and its peculiarities (boards 4/6 and 5/6 are presented in accordance with this principle). The last board depicts individual rooms located throughout the complex, as well as the main square of the entire complex (6/6).

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